![]() The sword will become more powerful if you kill beyond this amount, however it is not shown. As you kill people, the number in its name increases from 0 to 9. The more players you kill with it, the more powerful it becomes. The Ghostwalker is the only sword that can vary in damage. The Windforce is located is on top of a mountain accessed by the blue portal in the Locus, also called the "Saferoom". It can be useful to kill people who are wielding Darkheart or Ghostwalker. If you are confronted with someone using this, do not attempt to kill them unless you have a Venomshank or Firebrand the only swords that have a longer reach. People that are pushed off the map do not give you a KO when they die from falling. It has a slightly longer reach than the Linked Sword, but has a shorter reach than Venomshank/Firebrand. When a player lunges at an enemy with this sword, it pushes the enemy back far away. ![]() The Firebrand is located across a tightrope bridge above the floating orange plates. A player who is actively wielding the Firebrand cannot be instantly killed by an Ice Dagger user. The Firebrand has the longest reach of all the swords, tied with Venomshank. It is good for countering Ghostwalker because of the ability to detect invisible enemies, and Darkheart because of the high damage output dealing out more damage than a Darkheart user can heal. The Illumina is on the floating island with four beige columns surrounding it. This sword has the highest base damage in the game, excluding a Ghostwalker with several kills. It also releases sparkles, which can help detect nearby invisible or transparent foes. It can be found inside a small cave at the bottom of the black mountain, where the Shadow Sphere can be found at the top.Ī sword that lets you jump higher than normal if you lunge with it then jump. As such, the Darkheart can be used as an easy way to heal up - by attacking players with their force field still active. The Darkheart sword returns 40% of all the damage you deal back to you, even when you try to deal damage to a person with a force field around them. The Darkheart can be a dangerous sword when used correctly. The Ice Dagger is located past the main courtyard's lava spinners. In addition, the Ice Dagger cannot perform its instant kill ability on a player wielding a Firebrand. In order to compensate for this, when an Ice Dagger is equipped, it is not deadly for 3 seconds. When an enemy is hit by a blue Ice Dagger, they will get instantly killed. Ice Daggers are extremely lethal when used correctly. The damaging effect can be countered by using a medikit, healing pack, or by damaging someone with the Darkheart. However, if someone is killed with the poison effect, the user who poisoned said player receives no KO for that kill. As an aesthetic effect, the target also becomes colored green and will be unable to remove the color until their next death (or if the poison wears off). However, when a target is hit with it, the target becomes poisoned and loses 1/8 of their max health (meaning health buffs such as battle armor are countered) every 2.2 seconds for 11 seconds. This sword does the same amount of melee damage as the Linked Sword. The sword will then inflict additional damage based on how the sword hit the enemy if the character had slashed the enemy, the sword will inflict 10 extra damage - 1/10 of the enemy's health, and if the character had lunged at the enemy, the sword will inflict 20 extra damage - 1/5 of the enemy's health.Īs with all swords, doing a lunge attack will cause the player to fly upwards a short distance. Upon touching an enemy, the sword inflicts 5 damage, which, presuming they do not have battle armor, 1/20th of an enemy's health. Normal/Linked sword ģ players ready to fight with their swords.Īll players are immediately given a normal sword once they spawn. User is not affected by the Ice Dagger's instant kill effect. User's transparency and slash/lunge strength increases with every kill. User is transparent and has less gravity. ![]() User has higher jump height (when lunging). Attacker is given 40% of attack damage back as health. Three second delay time for ability to activate after equipping. Target turns green and loses 1/8 of their max health every 2.2 seconds for 11 seconds
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